2075 / Unity / 3D / Додатково / Дивитися назад/вперед
bool LookRight = true; void Update () { float move = Input.GetAxis("Horizontal"); if (LookRight == true && move < 0) { Flip(); } else if (move > 0 && LookRight == false) { Flip(); } } // функція void Flip() { LookRight = !LookRight; Vector3 theScale = transform.localScale; theScale.x *= -1; transform.localScale = theScale; }
