2075 / Unity / 2D / 3D / Шаблони / Будівельник (Builder)
Коли в конструкторі забагато параметрів і легко пропустити якийсь з них
Версія 1
PlaneData planeData; private void Start() {new PlaneData("SkyUp", "KBP", "WAW", "1h30m", "Antonov D","Vadym V", 8, "Boing 777", 892f, 13650, 150.9f);PlaneFlight flight = new PlaneFlight("SkyUp", "KBP", "WAW", "1h30m"); PlanePersonnel personnel = new PlanePersonnel("Antonov D", "Vadym V", 8); PlaneMechanism mechanism = new PlaneMechanism("Boing 777", 892f, 13650, 150.9f); planeData = new PlaneData(flight, personnel, mechanism); }

| Plane | PlaneData | |
| PlaneFlight | PlanePersonnel | PlaneMechanism |
Версія 2
Довільний порядок возову функцій
Builder.Create().WithTime(2f).WithAmplitude(3f).Show();public class Builder { float time; float amplitude; private Builder() { time = 1f; amplitude = 1f; } public static Builder Create() { return new Builder(); } public Builder WithTime(float time) { this.time = time; return this; } public Builder WithAmplitude(float amplitude) { this.amplitude = amplitude; return this; } public void Show() { Debug.Log("Time " + time + ", Amplitude " + amplitude); } }
