2075 / Unity / 3D / Дивитися на об'єкт
public Transform target; // 1 transform.LookAt(target); // 2 transform.rotation = Quaternion.LookRotation(target.position - transform.position, Vector3.up); // 3 - повільно Quaternion destRot = Quaternion.LookRotation(target.position - transform.position, Vector3.up); transform.rotation = Quaternion.RotateTowards(transform.rotation, destRot, 10f * Time.deltaTime);
